1. Think this depends on what your making. Like if the map looks aesthetically pleasing or is focused more of gameplay. (i was partially concerned about both so i took alot more time making things and changing things over and over again).
Maps that have original complicated games or basic things that people have been made before that all requires different levels of play testing and other time wasting things.
Also can depend on if your just a fast focused worker or get destracted a lot (like me). Arctic was my first JB map i have made and i spent about 2 - 3 months on it (i was hinder by a lot of personal constraints but).
2. Not really, i just dabbled in the art without getting too invested
3. Map making should be more of a passion instead of a chore. When you get a idea, work on it and see where it goes. i feel that the longer the project runs, the more likely you will get sick of that idea. (i partially have hundreds of unfinished files that i have spent a lot of time in and just lost passion in those projects.
4. Depends if it meets the big bois liking.
5. Simple to make a map, Harder to make a good map.
Maps that have original complicated games or basic things that people have been made before that all requires different levels of play testing and other time wasting things.
Also can depend on if your just a fast focused worker or get destracted a lot (like me). Arctic was my first JB map i have made and i spent about 2 - 3 months on it (i was hinder by a lot of personal constraints but).
2. Not really, i just dabbled in the art without getting too invested
3. Map making should be more of a passion instead of a chore. When you get a idea, work on it and see where it goes. i feel that the longer the project runs, the more likely you will get sick of that idea. (i partially have hundreds of unfinished files that i have spent a lot of time in and just lost passion in those projects.
4. Depends if it meets the big bois liking.
5. Simple to make a map, Harder to make a good map.