22-09-2021, 08:07 PM
Thanks to everyone who submitted their games, I had a great time reading through all of them. You all made great contributions to my Jailbreak Games document.
Out of all the submissions the judges and I decided on a top 3, these selections were based on the originality, involvement, and playability of their games.
Congratulations to our winners,
I encourage you to try these games out, 'Are you a Jew' is great to play if the T's want some strategy, 'Pin the tail on the Donkey' is a creative game that challenges the T's memory and accuracy, Shark Tank is a great prompt for a voting game that has some awesome potential for entertaining situations, and 'The Chase' (recently renamed) is a fast paced game that has a really fun variation. The guides for each of these games are below:
[font=Univers,sans-serif]ARE YOU A JEW ( 4 T’s )[/font]
[font=Univers,sans-serif]Requirements/Environment: Can be played anywhere. You’ll need a staff member to give Negev’s (Trial+). You’ll also need 4 CT’s, each keeping track of a T’s Negev.[/font]
[font=Univers,sans-serif]How to play:[/font]
[font=Univers,sans-serif]Note: The strategy of this game comes from each T trying gauge their shots based on other peoples shots. This can introduce mind games where T’s lie to each other about their mag. T’s have to be stingy with their bullets to make it to the final round but have to be careful not to shoot the least.[/font]
[font=Univers,sans-serif]PIN THE TAIL ON THE DONKEY ( ≤ 5 T’s )[/font]
[font=Univers,sans-serif]Requirements/Environment: An open area with a wall to shoot at, T’s will need to be able to stand a good distance away from the wall they’ll be shooting. You’ll need a staff member to provide weapons and visual effects (Trial+).[/font]
[font=Univers,sans-serif]How to play:[/font]
[font=Univers,sans-serif]Note: If using flashbang_projectile to blind the T, ensure they’re attempting as soon as they’ve been flashed, otherwise they can wait until they’re slightly unblinded and shoot.[/font]
[font=Univers,sans-serif]SHARK TANK ( ≤ 6 T’s )[/font]
[font=Univers,sans-serif]Requirements/Environment: Medium to small area, T’s will need to be able to move around a little to get creative. You won’t need staff for this one, but you will need an even number of T’s. You’ll also need more than 3 CT’s so that voting is fair.[/font]
[font=Univers,sans-serif]How to play: [/font]
[font=Univers,sans-serif]Note: This game is supposed to be fun, make sure you’re encouraging that nature with the way you play it. Make sure you come up with some fun “issues” for the T’s to play with, there’s a lot of potential for great pitches if the issue is good.[/font]
[font=Univers,sans-serif]SHIELD SHANK REDEMPTION (THE CHASE) ( ≥ 10 T’s )[/font]
[font=Univers,sans-serif]Requirements/Environment: Requires admin given shield (Trial+), and a large confined area. E.g. revolution car game area or a soccer field. A gun check should be run before playing this game.[/font]
[font=Univers,sans-serif]How to play: [/font]
[font=Univers,sans-serif]Note: This game is best played with more than 10 T’s, so, if the chosen T wins allow him to choose some T’s to die. If you kill the entire chasing team then this game can’t be played with more than 10 T’s. If the chosen T loses, he dies.[/font]
Thank you for all your patience regarding the competitions progression. I'll be releasing my Jailbreak Games document soon, it will have complete documentation of 40+ unique games that you can start playing in your rounds.
Out of all the submissions the judges and I decided on a top 3, these selections were based on the originality, involvement, and playability of their games.
Congratulations to our winners,
1st - JBreakfast - Are you a Jew
2nd - AntiSocialDora - Pin the tail on the Donkey
3rd - Zamma - Shark Tank / The Chase
2nd - AntiSocialDora - Pin the tail on the Donkey
3rd - Zamma - Shark Tank / The Chase
I encourage you to try these games out, 'Are you a Jew' is great to play if the T's want some strategy, 'Pin the tail on the Donkey' is a creative game that challenges the T's memory and accuracy, Shark Tank is a great prompt for a voting game that has some awesome potential for entertaining situations, and 'The Chase' (recently renamed) is a fast paced game that has a really fun variation. The guides for each of these games are below:
[font=Univers,sans-serif]ARE YOU A JEW ( 4 T’s )[/font]
[font=Univers,sans-serif]Requirements/Environment: Can be played anywhere. You’ll need a staff member to give Negev’s (Trial+). You’ll also need 4 CT’s, each keeping track of a T’s Negev.[/font]
[font=Univers,sans-serif]How to play:[/font]
- [font=Univers,sans-serif]T’s are lined up, spaced apart.[/font]
- [font=Univers,sans-serif]4 CT’s are to stand in front of them, 1 CT in front of 1 T, (further than 5 ft away) without a primary weapon.[/font]
- [font=Univers,sans-serif]Before T’s are given Negev’s they are told not to shoot them before the game starts, doing so will get them shot.[/font]
- [font=Univers,sans-serif]T’s are then given their Negev’s. When the round starts, they will all shoot whatever number of bullets they want, they MUST not reload at any point. Each T must shoot at least 1 bullet.[/font]
- [font=Univers,sans-serif]When the warden announces that the round has ended, they are to drop their Negev’s to the CT in front of them, CT’s must make sure they don’t reload or shoot the weapon. Whoever has shot the least number of bullets that round dies.[/font]
- [font=Univers,sans-serif]After the round has ended and the losing player is killed, the Negev’s are passed back to the T’s and another round is played. They are still not allowed to reload the gun.[/font]
- [font=Univers,sans-serif]This is played until 1 T is left.[/font]
[font=Univers,sans-serif]Note: The strategy of this game comes from each T trying gauge their shots based on other peoples shots. This can introduce mind games where T’s lie to each other about their mag. T’s have to be stingy with their bullets to make it to the final round but have to be careful not to shoot the least.[/font]
[font=Univers,sans-serif]PIN THE TAIL ON THE DONKEY ( ≤ 5 T’s )[/font]
[font=Univers,sans-serif]Requirements/Environment: An open area with a wall to shoot at, T’s will need to be able to stand a good distance away from the wall they’ll be shooting. You’ll need a staff member to provide weapons and visual effects (Trial+).[/font]
[font=Univers,sans-serif]How to play:[/font]
- [font=Univers,sans-serif]A CT marks a point on a wall, this can be done with bullet shots, paintballs, or HE grenades. (It’s preferable to mark the wall without paintball and get the T’s to use paintball or vice versa to keep track of the CT’s mark)[/font]
- [font=Univers,sans-serif]T’s are called out one by one to stand at a position specified by the warden. Make sure this position is far away from the wall and not directly in front of the mark made earlier (this is just to make sure it’s not too easy for them to hit the mark, if the mark is small, standing in front might be difficult enough for the game to work). [/font]
- [font=Univers,sans-serif]The CT will specify that the T will only get one shot at the mark.[/font]
- [font=Univers,sans-serif]The T is then ordered to look down from the wall, they’ll be given a Deagle once they look down. The T is either blinded (Admin+) or given flashbang_projectile (Trial+).[/font]
- [font=Univers,sans-serif]Once blinded or flashed, the T is to look up and make their best shot at the CT’s wall mark. They are only allowed to shoot once, if they shoot again, they may be killed.[/font]
- [font=Univers,sans-serif]This is repeated for each T that is playing, the one that gets the closest shot to the CT’s mark wins.[/font]
[font=Univers,sans-serif]Note: If using flashbang_projectile to blind the T, ensure they’re attempting as soon as they’ve been flashed, otherwise they can wait until they’re slightly unblinded and shoot.[/font]
[font=Univers,sans-serif]SHARK TANK ( ≤ 6 T’s )[/font]
[font=Univers,sans-serif]Requirements/Environment: Medium to small area, T’s will need to be able to move around a little to get creative. You won’t need staff for this one, but you will need an even number of T’s. You’ll also need more than 3 CT’s so that voting is fair.[/font]
[font=Univers,sans-serif]How to play: [/font]
- [font=Univers,sans-serif]T’s are split into even teams (depending on how many T’s they can all play individually); each team should have at least one T with a mic. If they none of them have mics, you’ll need to play a different game.[/font]
- [font=Univers,sans-serif]The warden will come up with an issue of their choice, something like “I always cut myself while I’m cooking.” The warden will also type this in all chat so that T’s can refer to it.[/font]
- [font=Univers,sans-serif]T’s will spend the next 30-60 seconds coming up with a fictional invention that solves the issue.[/font]
- [font=Univers,sans-serif]After their planning time is over, going through the teams individually they’ll each try to sell their idea to the warden. It’s fine if two teams come up with the same idea, at that point it will be whoever sells it the best.[/font]
- [font=Univers,sans-serif]The CT’s will vote on each pitch in CT chat, the warden will specify how to vote. E.g. “1 to live 2 to die”[/font]
- [font=Univers,sans-serif]When you’ve finished voting for a team, don’t kill them yet. You’ll want to keep them alive until someone gets a better pitch than them. [/font]
- [font=Univers,sans-serif]If a pitch gets a higher ratio of “good” to “bad” votes than the team previous you may kill them and move on.[/font]
[font=Univers,sans-serif]Note: This game is supposed to be fun, make sure you’re encouraging that nature with the way you play it. Make sure you come up with some fun “issues” for the T’s to play with, there’s a lot of potential for great pitches if the issue is good.[/font]
[font=Univers,sans-serif]SHIELD SHANK REDEMPTION (THE CHASE) ( ≥ 10 T’s )[/font]
[font=Univers,sans-serif]Requirements/Environment: Requires admin given shield (Trial+), and a large confined area. E.g. revolution car game area or a soccer field. A gun check should be run before playing this game.[/font]
[font=Univers,sans-serif]How to play: [/font]
- [font=Univers,sans-serif]A T is chosen. They may be chosen via a random beacon or through a game like guess the mag or I spy.[/font]
- [font=Univers,sans-serif]The T that is chosen is separated from the main group of T’s and given a shield. His job will be to protect the shield for the duration of the game, the other T’s will have to try to break it.[/font]
- [font=Univers,sans-serif]The chosen T is not allowed to hold the shield, he must always be holding his knife.[/font]
- [font=Univers,sans-serif]CT’s must give a time that the T has to protect his shield for, ideally this would be 30-60 seconds.[/font]
- [font=Univers,sans-serif]When the game starts the chosen T must evade the other T’s, trying to keep his shield from breaking. He cannot remain stationary or constantly push his back against a wall.[/font]
[font=Univers,sans-serif]Note: This game is best played with more than 10 T’s, so, if the chosen T wins allow him to choose some T’s to die. If you kill the entire chasing team then this game can’t be played with more than 10 T’s. If the chosen T loses, he dies.[/font]
Thank you for all your patience regarding the competitions progression. I'll be releasing my Jailbreak Games document soon, it will have complete documentation of 40+ unique games that you can start playing in your rounds.