Yes, for a while now we've considered platform obby's such as the one on seaside to be special cases regarding this rule.
This is largely due to the abundance of smokes now readily available to players through either VIP or map spawns. These smokes introduce several complications regarding the functionality of platform obby's, often making it impossible to play without it being an exception to 42.
To provide a quick summary of what I'm about to explain:
The rule 42 is compatible with almost every situation, CT's should allow T's to escape from smokes. The one situation in which this rule produces complications is when playing a PO. PO's rely on slow progression through a course that grows in difficulty, the map game is only able to be experienced completely by running it until it is over. As I mentioned earlier, smokes are now readily available to a majority of players through several means and PO's are a great place to use them. As a result, if PO's were to abide by rule 42 it would never be able to be played. It would have to be stopped and restarted several times until all the smokes had been used, which would obviously take a lot longer than the game is worth as not many people would die to it anyway.
If the rule applied, the game wouldn't be worth the time or effort to play.
Therefore, PO's are regarded as an exception to this rule to allow for them to be played and enjoyed without having to restart the game every time someone throws a smoke. This exception means that you don't have to stop the game if a smoke is thrown during it, however, that does not void smokes of consequence. Specifically, all T's that die to the game itself after falling out of the smoke will count toward the "more than 10" rule total, meaning it is still up to the warden to prevent more than 10 T's from dying to the game. This statement should not be confused with T's that actually die to the damage of the smoke, any T's that die to the damage of the smoke are independent, they do not apply to the "more than 10" rule.
As I mentioned earlier, this exception is exclusive to platform obby's and you should not attempt to adapt this as a precedent for other games.
I'll ask the operators about addressing this exception within the rules themselves, as to avoid any further confusion around it.
If I have missed anything or you have any further concerns or questions about this matter feel free to contact me on discord, APender#4176
This is largely due to the abundance of smokes now readily available to players through either VIP or map spawns. These smokes introduce several complications regarding the functionality of platform obby's, often making it impossible to play without it being an exception to 42.
To provide a quick summary of what I'm about to explain:
- Rule 42 is not enforced when playing platform obby's (You are not required to end the game / teleport the T's out)
- The T's that fall out of the smoke (get unstuck) and die to the game are counted toward the "more than 10" rule.
- This exception is specifically for platform obby's, every other game should continue to follow the rule as it is stated.
- Although never formally announced, this exception is present because platform obby's would not be able to be played if it had to be stopped for every smoke.
The rule 42 is compatible with almost every situation, CT's should allow T's to escape from smokes. The one situation in which this rule produces complications is when playing a PO. PO's rely on slow progression through a course that grows in difficulty, the map game is only able to be experienced completely by running it until it is over. As I mentioned earlier, smokes are now readily available to a majority of players through several means and PO's are a great place to use them. As a result, if PO's were to abide by rule 42 it would never be able to be played. It would have to be stopped and restarted several times until all the smokes had been used, which would obviously take a lot longer than the game is worth as not many people would die to it anyway.
If the rule applied, the game wouldn't be worth the time or effort to play.
Therefore, PO's are regarded as an exception to this rule to allow for them to be played and enjoyed without having to restart the game every time someone throws a smoke. This exception means that you don't have to stop the game if a smoke is thrown during it, however, that does not void smokes of consequence. Specifically, all T's that die to the game itself after falling out of the smoke will count toward the "more than 10" rule total, meaning it is still up to the warden to prevent more than 10 T's from dying to the game. This statement should not be confused with T's that actually die to the damage of the smoke, any T's that die to the damage of the smoke are independent, they do not apply to the "more than 10" rule.
As I mentioned earlier, this exception is exclusive to platform obby's and you should not attempt to adapt this as a precedent for other games.
I'll ask the operators about addressing this exception within the rules themselves, as to avoid any further confusion around it.
If I have missed anything or you have any further concerns or questions about this matter feel free to contact me on discord, APender#4176