(08-02-2020, 10:38 AM)ZoNiCaL Wrote:(08-02-2020, 10:07 AM)Slicer Wrote:(08-02-2020, 09:40 AM)✪ sp0oky_craigy Wrote: clearing cells is not hard at all stop be lazy
what if they are hiding in bathrooms on blackops. is a ct really going to go into every single cell to clear it, a bit of a waste of time when there are places that cts need to be to ensure that ts dont rebel. Its not the biggest problem, but if its easy to give cts tac aware nades, then it could be an easy fix.
If they hide for the entire round they'll be given AKs at 2:00 like normal, and if they don't rebel after that point, we show their location (in some way) and tell the T to actively rebel otherwise they get punished.
It only really becomes a problem when a T should get LR but someone is hiding. There isn't a real need for a CT to check every single cell for people hiding during the round. It's just a waste of time, and TA grenades don't help that much.
If they ask for cells before a game starts, let them out. If they haven't afterwards, then kill them. Not that hard?
Agreed. However, my point is thats it unfair for the ts that hid in cells to avoid playing something like awp roulette while those that followed orders at the beginning of the round must participate. if the order "all ts go straight to shotgun game when cells open" is given. Many players will type "cells" in chat before the game has started, but they wont come to the front of the cell or use their mic until after the game has finished. they will just hide at the back of their cell. Then due to the rule, they get to come out of their cells without playing the game. A tac awarness grenade will show the players hiding in the cells that are avoiding map games. This is mainly a problem on s2 where fewer cts clear cells, and people are more prone to delaying and hiding.
Slicer