30-08-2021, 12:05 PM
(30-08-2021, 11:34 AM)Raymond Wrote: The required '10 hour' rule was a knee jerk requirement by the admins when CS:GO became free to avoid server hating smurfs (fake accounts) from doing mass freekills after mass freekills, which was previously protected by the cost of the game.i agree that players need to learn and etc, but making it 0 hours would cause more chaos than I believe it would bring solutions,
I would argue the opposite and believe decreasing it to '0' would be a better option.
- The current limit of 10 hours, turns experience wardens/guards from other servers away as they don't want to play through 10 hours of there less preferred position as a prisoner.
- A focus of the server not having enemies by having sensible admins to avoid 'server enemies' in the first place would be better then a knee jerk reaction.
- Players need to learn, as Matt The Cat has said, and the best way is experience through doing it.
• Players with no experience would join CT and most likely continuously get slayed / swapped for breaking rules, and or not know what to do wasting spots and being harassed by other players causing them to leave.
• Alt accounts to throw away for massy's and or ban evading would become more prominent in my opinion, *not saying that the staff team arent doing a good job.*
• While it's great for them to play CT to learn, they should also watch other CTs and see how they conduct while playing as T, to get an understanding of how it works and some rules along the way.