Nurf the hammers - Printable Version +- Oceanic Servers (https://forums.oceservers.com) +-- Forum: Development (https://forums.oceservers.com/forumdisplay.php?fid=5) +--- Forum: Suggestions (https://forums.oceservers.com/forumdisplay.php?fid=21) +--- Thread: Nurf the hammers (/showthread.php?tid=900) |
Nurf the hammers - ✪ sp0oky_craigy - 31-03-2019 The hammer, wrench and axe in their current state are unbalanced as they deal 100 damage when a ct throws them at a T. This accompanied by the fact that they have a large hitbox makes it extremely easy to use them and unbalanced. My suggestion is to reduce the damage to 95 as this would still be a substantial amount but not a 1 hit kill to a T who was 100 health and thus balance the weapon. RE: Nurf the hammers - aplicix - 31-03-2019 denied RE: Nurf the hammers - h0wLze - 16-04-2019 +1 so fucking tired of being killed in 1 hit by a shitty hammer whenever im rebelling RE: Nurf the hammers - CoiNz - 16-04-2019 I'll wrench your face **** RE: Nurf the hammers - PMartian - 16-04-2019 I dont even need to aim with spanners, as long as i throw it relatively close, I'm guaranteed a kill lmfao RE: Nurf the hammers - Shapiro - 17-04-2019 (16-04-2019, 07:03 PM)PMartion Wrote: I dont even need to aim with spanners, as long as i throw it relatively close, I'm guaranteed a kill lmfaoYou mad about canyon dams hammertime? ??? RE: Nurf the hammers - PMartian - 17-04-2019 (17-04-2019, 11:09 AM)Shapiro Wrote:(16-04-2019, 07:03 PM)PMartion Wrote: I dont even need to aim with spanners, as long as i throw it relatively close, I'm guaranteed a kill lmfaoYou mad about canyon dams hammertime? ??? RE: Nurf the hammers - Tyrone - 18-04-2019 Yeah I don't see any need for nerfing Hammers. The fact you lose it after you throw it justifies the high damage. The hitbox is an issue but I don't see an easy fix for this. I dunno any coders in the house? |