How to make a Jailbreak map - Printable Version +- Oceanic Servers (https://forums.oceservers.com) +-- Forum: Development (https://forums.oceservers.com/forumdisplay.php?fid=5) +--- Forum: Mapping (https://forums.oceservers.com/forumdisplay.php?fid=6) +--- Thread: How to make a Jailbreak map (/showthread.php?tid=1368) |
How to make a Jailbreak map - ONIONZZZ - 13-08-2019 Hi everyone, Over the past 2 years people have wanted some sort of guideline or requirements or some information on where to start with a JB map, so in this thread I'll sort of explain / outline a few things. These are what we follow / try and abide by, I've been asked many times for a thread like this but I haven't wanted to do it as I wanted mapper freedom. Some musts: - Multiple cells (for example of what NOT to do, look at Voodoo) - Stick to realism (our maps generally look like real locations, so new maps must stick with this theme as our JB play style revolves around a less gimmicky experience) - Games have to be spread out / cannot be thrown together like a minigames map - Keep cell weapons to a minimal, we switched almost all of our maps over to tasers rather than pistols - Games can be crazy but have to make sense for the map - Map has to be fairly decent in size, big enough to have distinct sections - Gunroom must not be quick to enter for a T at the start of the round (disregarding vents) - Vents cannot be overpowering for the T team - Should be able to accommodate 50 or more players - Must not contain advertisements or inappropriate decals/materials - No or very minimal global sounds - Map secrets should not be easily activated / replicated round after round (I don't see a problem with crazy or wacky secrets, though) - Every map if selected for rotation must have a coloured banner, which one of the staff will render - You must be willing to support the map post release as bugs / glitches / issues arise I'll edit / update this later. RE: How to make a Jailbreak map - molesto - 18-05-2020 update when??? |