Hiding in cells - Printable Version +- Oceanic Servers (https://forums.oceservers.com) +-- Forum: Development (https://forums.oceservers.com/forumdisplay.php?fid=5) +--- Forum: Suggestions (https://forums.oceservers.com/forumdisplay.php?fid=21) +--- Thread: Hiding in cells (/showthread.php?tid=2070) Pages:
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RE: Hiding in cells - ZoNiCaL - 08-02-2020 This is actually a pretty rare thing though. I don't play on S2 99% of the time, but I've never seen it happen. I don't see why this is a major problem that needs fixing, this has probably been done since the beginning of JB time. RE: Hiding in cells - Slicer - 08-02-2020 alright. fair enough. RE: Hiding in cells - quaddeh - 08-02-2020 cells RE: Hiding in cells - Jas8621 - 08-02-2020 This is only a problem when Wardens don't know how to control the T's correctly. T's who hide in the backs of their cells to "hide" are making a consious choice to do so and as such are not AFK especially if they are doing this every round. Good wardens know when dealing with kids who are actively "fake AFK'ing" to wait a little longer before opening cells so that 8:00 has come around before they have left cell area. This creates a situation where they can either kill T's who are actively AFK and let people out who are fake AFKing without delaying the round. Use your brains you don't need additional tools to do this. RE: Hiding in cells - Nayeon 임나연 - 08-02-2020 Theres a way to counter this: When the timer hits 8, do a quick cells check (preferably do 2 cells check) to see if anyone is visibly AFK (which you would then shoot them), those who aren't visibly AFK are normally hiding (as when a player is spawned in, they are normally visible). If a T asks for cells, just kill them as they are delaying by hiding in cells. I've done this several times, 100% of the time it is not a freekill but resulted in a lot of triggered Ts RE: Hiding in cells - SuBi ☁ - 08-02-2020 AFKs cant hide. RE: Hiding in cells - Slicer - 08-02-2020 +1, thanks for the suggestion. thats a really good idea. |